Without Quality of Service (QoS), all applications running on different devices have equal opportunity to transmit data frames. That works well for data traffic from applications such as web browsers, file transfers, or email, but it is inadequate for multimedia applications. Voice over Internet Protocol (VoIP), video streaming, and interactive gaming are highly sensitive to latency increases and throughput reductions, and require QoS. WMM defines four access categories (voice, video, best effort, and background) that are used to prioritize traffic to provide enhanced multimedia support.